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Ender's Game Graphic Novel, by Chris Yost, Orson Scott Card
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Andrew "Ender" Wiggin is 6 years old, bullied, resented and alone. And he might be humanity's only hope. Ender is recruited to the International Fleet's child warriors in training, to fight in defense of the planet. His promise is high, and his teachers are sure he will rise to the test - if Battle School doesn't kill him first! As young Ender rises through the ranks, he struggles to find tranquility, humanity and a connection with something greater than the brutal mechanics of war and strategy. But when he is thrust into Command School at a vastly accelerated pace, will he crack up on the road to becoming the hero that the human race so desperately needs? Sci-fi legend Orson Scott Card's award-winning classic is brought to life! COLLECTING: Ender 's Game : Battle School 1-5, Ender's Game: Comm and School 1-5
- Sales Rank: #471748 in Books
- Brand: Marvel
- Published on: 2013-09-24
- Released on: 2013-09-24
- Original language: English
- Number of items: 1
- Dimensions: 10.25" h x .50" w x 6.75" l, 1.02 pounds
- Binding: Paperback
- 256 pages
Most helpful customer reviews
23 of 25 people found the following review helpful.
Not great. What did you expect?
By Diego M
Graphic novel adaptations are very hard to do well. A tremendous amount of work goes into making one, so publishers can only afford to do so for really popular novels. One of the things that is often lost in the process is the pacing. What may take up 2-3 pages in the novel, takes 3-5 pages in the graphic novel (especially if you want to pause for dramatic effect). In order to fit the most important elements in an adaptation half the size of the original work, a lot of key scenes and transitions are cut or rushed. As a result, graphic novel adaptations are never nearly as good as their original novels. This brings me to my review of this Ender's Game graphic novel adaptation.
-For people attempting to read the graphic novel first
Don't. You will struggle just to follow along and not be able to appreciate the story at all. People who ignore this suggestion will be constantly trying to figure out who the different characters are, get confused in game scenes and not understand the rules, get lost (since the first half of the story jumps around between settings without transitions), and not be able to comprehend the significance of many scenes and therefore be unimpressed with the overall story. This is because the author needed to cut several things to fit everything in and therefore had no choice but to cut crucial transitions and explanations.
One of my biggest quirks about this graphic novel is that all the characters look alike since they all share the same stoic expressions, hair color/styles, and skin color in dim lighting--which is extremely confusing, considering most of the story is cast in a dim light. This will only cause further confusion to an already baffled reader.
Honestly, I highly recommend you read the original Ender's Game (The Ender Quintet) novel first, since you were motivated enough to look up the graphic novel and read this review. It's a page turner and you will not regret it.
-For people who have already read Ender's Game and wish to read the graphic novel
This book is good for a quick review; to relive the experience in a new medium. Nothing more. This book will not win any awards, and it will not be something you would recommend to a friend who has not read the original book. This book has many flaws, but not any more than what you would expect. Below I will explain some of the flaws and inconsistencies of the adaptation.
The adaptation is split uniformly in half to represent two parts: Battle School and Command School. Since Battle School took up most of the original book, and Command School took a small fraction... it's easy to assume that the Battle School half of the book would not do the the original novel justice due to the extensive amount of cuts, and that the Command School half would be better since they could focus more on transitions and details (something the previous half could only dream of doing).
Because of all the necessary cuts in the Battle School half, many of the scenes were very jumpy and hard to follow, many of the characters we're not given proper introductions (if any), and all of the Peter and Valentine scenes were cut. I understand that scenes needed to be cut to be able to fit the story in 120 pages, but I could not believe that they didn't explain the rules to the battle room. Arguably, the most important game in the book where about half of the book's settings takes place in-- they do not bother to elaborate on what it is or how to play it. They only illustrated that you wear suits in an anti-gravity chamber and shoot people (not taking the time to explain what shooting people actually does or how if affects the game). This book would otherwise be incomprehensible if you had not actually read the original novel.
I enjoyed the Command School half a lot more since they were able to take their time and focus more on transitions. The only complaint I have is that there really wasn't any falling action. Ender kills the Formacs, feels bad, and his friends come and they all jokingly plan on going to school on Earth. What about his guilt? What about the egg? The promise to help it hatch? I felt that this was a significant part of the book, and could hardly believe that they cut it.
-The Art
There is no denying that Pasqual Ferry and Frank D'armata are talented artists. Flipping through the book, you will see amazing color tones, effects and details that went into the making of this graphic novel. There is no doubt in my mind that the artwork is a treasure to look upon...and yet I can not give it full marks. I can't tell you if it was the colorist's fault or the artist's...but the characters are hard to differentiate. Everyone looks the same! Due to the dim lighting, everyone's hair and skin color look the same, their faces look the same, and you can barely differentiate one another by haircut. I even had a hard time differentiating Petra, and she's the only female student in the book! To add further confusion, there was a scene where Dink introduces himself in the cafeteria. Then Bernard (who has the same haircut as Dink) comes in unannounced and starts bullying Ender, and Dink suddenly disappears! If I hadn't known the story, I would have thought Dink was a two-faced bully! The next time you see Dink, you think you're meeting him for the first time, since he looks completely different with a different hair color and haircut!
In addition, it's hard to blame them for this, but when everyone is in their suits they are impossible to differentiate between. They tried to color code it a bit, but it was still difficult.
I also felt that the characters themselves, especially in the beginning, were very stiff. They all had emotionless expressions, and were all very shiny. The artist likes working in dim lighting with the light shining upon the characters' faces to make it look 3Dish, but it simply was not my cup of tea.
The final inconsistency were the sizes. Ender is known for being the youngest and shortest launchie in the book, but he is drawn taller than Alai and Shen, and is barely any shorter than his Salamander teammates. Bean is known for being abnormally small, but there are scenes where he is just as tall as his teammates. Minor, but important details.
Overall, this book is just as good as what you can expect from a graphic novel adaptation of a popular book. For me who has read the original Ender's Game, it was a satisfactory way to recall the events that happened in the book-- but not something I would recommend.
2 of 2 people found the following review helpful.
Great Adaption of a Classic Book
By BadEngineer
Great book and amazing artistry. This is the perfect gift for a teenager just getting into comic books with an interest in sci-fi.
0 of 0 people found the following review helpful.
But the movie would be pretty difficult to follow without reading the book
By Mike Laudie
This graphic novel would be difficult to follow without having seen the movie. But the movie would be pretty difficult to follow without reading the book. The book really is the best way to digest this incredible story. I've probably reread Ender's Game more than any other book. And it's lead me to read the spin-off sequels and parallel books. But I loved going through the graphic novel version and comparing the visual here with what my imagination created when I read this book as a teenager. I liked how the graphic novel was able to focus on things that the movie had to gloss over. I feel it did more justice to the original story than the movie. But I can appreciate the different perspectives I'm able to get from all three formats. In the end, I'll reiterate that I would think the graphic novel would be difficult to keep up with without having experience the movie or the book. Don't substitute this adaptation for the book. But hats off to Chris Yost and Marvel for taking on this series and giving it a new platform on which to be experienced.
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